C1OUS3R prepared six types of armor stands, one of which was randomly selected to reproduce the random movement of the enemy character. But Minecraft doesn't have the ability to generate random numbers. The problem here is the implementation of a custom AI that moves around and attacks.Īfter hours of research, I found out that the people who make The Legend of Zelda with the Unity game engine reproduce the complex movements of enemy characters by generating random numbers. C1OUS3R will start creating enemy characters. ![]() The screen becomes dark when you are in a blind state, but it seems that this is made invisible by editing the data file that darkens the screen in the above-mentioned way. To seal the dash, I used the blindness status effect that prevents you from dashing. ![]() I solved it by taking advantage of the specification that makes it impossible to jump by increasing the jump power extremely. C1OUS3R gives the character a status effect that increases jumping power. With this, the 2D link that looks like the direction of the body changes depending on the direction of movement, such as a back view when moving up and a profile view when moving sideways, is completed.įurthermore, in order to make the character look like a link, it is necessary to seal 'jump' and 'dash' which are actions that are in Minecraft but not in the legend of Zelda. ![]() Then, the direction of movement of the character is detected and the link graphic is rotated. ![]() Minecraft characters don't turn their bodies at right angles, but C1OUS3R pasted the link graphic on a ' hollowed pumpkin ' head item and then made the character transparent. C1OUS3R devised it so that it looks like a 2D character from any angle by pasting a picture of a link on a plane that is combined at right angles as shown below. Once the map is complete, the next step is to create a link, which is the player's alter ego. C1OUS3R, who created a map with blocks, further used software called Blockbench to make the Minecraft blocks look more three-dimensional.
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